Secret 'Star Wars' Project Is Now 'On The Shelf'
- Author: Latoya Cobb Jul 01, 2018,
Jul 01, 2018, 0:39
Hennig took the stage at the Gamelab Conference in Barcelona for a Q&A, where she confirmed to Eurogamer critic and reporter Rob Purchese that she had "not worked at EA since January, technically, legally".
As for her Star Wars game, Hennig thinks that EA Vancouver's version of "Ragtag" is nearly unrecognisable compared to her original idea that EA previously announced was too linear. I'm hoping to bring some people on board'. EA is not commenting on the status of the upcoming game, but it did confirm that Hennig left the company.
Pour one out for Visceral's former Star Wars game. "So yeah, I'm not doing anything 'Star Wars.' And, who knows what the future may hold, but that project is on the shelf now".
During the Gamelab conference in Barcelona Hennig said that she left EA as of January 2018 and is now looking to kick off her own independent studio.
Read between her carefully chosen words and it's not particularly hard to realize that EA was dead-set on making this game something it wasn't created to be.
Hopefully now Hennig is far, far away from the high pressures of the publishing giant, she can continue to create great new video game franchises.
"I'm working independently and staying independent".
As for the original single-player Star Wars game she helmed-codenamed "Ragtag", which would have let players constantly switch perspectives between multiple Han Solo-like "scoundrels and criminals"-Hennig offered very little hope for it to ever surface".
Those things, she clarified, revolve around a "small little independent studio" that she has independently formed, which she's still hiring for. She nearly mentioned that she's working with working in VR a lot more, and is now in talks with several different companies for the opportunity. That's called Star Wars Jedi: Fallen Order and was teased at the Electronic Entertainment Expo (E3) this year. We have so much respect for her and the creative spirit she brought to the teams and projects she worked on at EA. "It's really not. Y'know, once you go more open world it's such a different game to the one we were making".